﻿;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; STRENGTH EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; USAGE:
;
; Basic structure for a strength event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID that will be owner of strength event
; #FLAG_ID= Flag ID that will be shown in the popup for this event
; #SEASON_FLAG= Season flag can be used to limit event to a particular season
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
; #MAP_POSITION= Map positions that will be the source of strength/morale loss for units of 'alignment' in range
;                Format: x,y [min_range, max_range] [min_strength_loss, max_strength_loss] [min_morale_adjustment, max_morale_adjustment] [alignment] [aligned_country_id]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Triggering of the strength event will be dependant on #DATE and the applicable #SEASON_FLAG.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; More than one #MAP_POSITION can be set. Distance or range checks will be based on the
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
;
; Placing a < symbol at the end of the #MAP_POSITION will allow for targeted units to be destroyed.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for #SEASON_FLAG and not season names
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; COUNTRY ID REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Armenia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Arabia
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Austria-Hungary
; #COUNTRY_ID_9= Baltic Duchy
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Belarus
; #COUNTRY_ID_12= Basmachi
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Crimean People's Republic
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Don Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Mesopotamia
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Kazan
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Kuban People's Republic
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Northern Caucasus
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Serbia
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Russia
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Montenegro
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Ottoman Empire
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Transcaucasian Federation
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SEASON FLAG REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; ALL_SEASONS= 0
; SPRING= 1
; SUMMER= 2
; FALL= 3
; WINTER= 4
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; AXIS= 1
; ALLIED= 2
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= Indian Forces Suffer Casualties Seizing Basra
#POPUP= <<TAG_1>>
#IMAGE= 
#SOUND= battle1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 108[1]
#COUNTRY_ID= 111
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/08
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 1 Entente unit within 2 hexes of Basra
#CONDITION_POSITION= 241,126 [2,2] [1,1] [2] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 241,126 [2,2] [0,3] [-25,-45] [2] [0]
}

{
#NAME= A Typhus Epidemic Breaks Out In Serbia
#POPUP= <<TAG_2>>
#IMAGE= typhus1.png
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#FLAG_ID= 94
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/12/19
;Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 186,97 [2,2] [0,1] [-25,-45] [2] [0]
}

{
#NAME= The Typhus Epidemic Spreads Throughout Serbia
#POPUP= <<TAG_3>>
#IMAGE= typhus2.png
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#FLAG_ID= 94
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1915/01/02
;Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 188,99 [5,5] [0,1] [-25,-45] [2] [0]
}

{
#NAME= A Typhus Epidemic Breaks Out Among Ottoman Forces In The Caucasus
#POPUP= <<TAG_30>>
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#FLAG_ID= 111
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/10/01
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 228,106 [4,5] [0,1] [-25,-45] [1] [111]
}

{
#NAME= Ottoman Soldiers Suffer As Authorities Attempt To Bring The Typhus Epidemic Under Control
#POPUP= <<TAG_31>>
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 811[1]
#COUNTRY_ID= 97
#FLAG_ID= 111
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1915/01/01
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 228,106 [4,5] [0,1] [-25,-45] [1] [111]
}

{
#NAME= Ottoman Soldiers Suffer From The Typhus Epidemic
#POPUP= <<TAG_32>>
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 811[0]
#COUNTRY_ID= 97
#FLAG_ID= 111
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1915/01/01
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 228,106 [5,6] [0,2] [-35,-55] [1] [111]
}

{
#NAME= Thousands Suffer As The Typhus Epidemic Continues
#POPUP= <<TAG_33>>
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 811[0]
#COUNTRY_ID= 97
#FLAG_ID= 111
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1915/03/01
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 228,106 [5,6] [0,2] [-35,-55] [1] [111]
}

{
#NAME= Although Suffering Continues, The Typhus Epidemic Is Finally Coming To An End
#POPUP= <<TAG_34>>
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 811[0]
#COUNTRY_ID= 97
#FLAG_ID= 111
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1915/05/01
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 228,106 [4,5] [0,1] [-25,-35] [1] [111]
}

{
#NAME= Entente Forces Besiege Gallipoli
#POPUP= <<TAG_4>>
#IMAGE= 
#SOUND= battle7.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 850[1]
#COUNTRY_ID= 40
#FLAG_ID= 111
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Two Entente units within 2 hexes of Gallipoli
#CONDITION_POSITION= 198,104 [2,2] [2,2] [2] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 198,104 [0,0] [0,0] [-30,-50] [1] [0]
}

{
#NAME= Army Morale Penalty for Austrio-Hungarian units fighting in Russia
#POPUP= 
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#FLAG_ID= 8
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 221,65 [35,35] [0,0] [-2,-4] [1] [8]
}

{
#NAME= Morale Boost to Arab Partisans in Arabia
#POPUP= 
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#FLAG_ID= 5
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Arabia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 5 [2] [100] [1]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale bonus for units of 'alignment' in range
#MAP_POSITION= 224,136 [12,12] [0,0] [5,5] [2] [5]
}

{
#NAME= Morale Penalty to Ottoman Forces During The Arab Revolt
#POPUP= <<TAG_5>>
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#FLAG_ID= 5
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Arabia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 5 [2] [100] [1]
; Arab Partisans are operating in Arabia
#CONDITION_POSITION= 224,136 [7,7] [1,1] [2] [5]
;Source of strength/morale bonus for units of 'alignment' in range
#MAP_POSITION= 224,136 [12,12] [0,0] [-25,-50] [1] [111]
}

{
#NAME= Morale Penalty to Ottoman Forces During The Arab Revolt
#POPUP= 
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#FLAG_ID= 5
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Arabia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 5 [2] [100] [1]
; Arab Partisans are operating in Arabia
#CONDITION_POSITION= 224,136 [7,7] [1,1] [2] [5]
;Source of strength/morale bonus for units of 'alignment' in range
#MAP_POSITION= 224,136 [12,12] [0,0] [-2,-8] [1] [111]
}

{
#NAME= German Naval Mutiny At Wilhelmshaven
#POPUP= <<TAG_35>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,50]
;Set link value to always trigger (dummy value)
#LINK= 16[1]
#COUNTRY_ID= 112
#FLAG_ID= 45
#TRIGGER= 25
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Naval units at Wilhelmshaven
#CONDITION_POSITION= 161,72 [0,0] [1,1] [1] [45]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 161,72 [1,1] [0,0] [-25,-35] [1] [45]
}

{
#NAME= German Naval Mutiny At Cuxhaven
#POPUP= <<TAG_36>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[51,100]
;Set link value to always trigger (dummy value)
#LINK= 16[1]
#COUNTRY_ID= 112
#FLAG_ID= 45
#TRIGGER= 25
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Naval units at Cuxhaven
#CONDITION_POSITION= 163,71 [0,0] [1,1] [1] [45]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 163,71 [1,1] [0,0] [-25,-35] [1] [45]
}

{
#NAME= Austro-Hungarian Naval Mutiny At Cattaro
#POPUP= <<TAG_37>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,50]
;Set link value to always trigger (dummy value)
#LINK= 17[1]
#COUNTRY_ID= 112
#FLAG_ID= 8
#TRIGGER= 25
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Naval units at Cattaro
#CONDITION_POSITION= 180,99 [0,0] [1,1] [1] [8]
#CONDITION_POSITION= 181,99 [0,0] [1,1] [1] [8]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 181,99 [1,1] [0,0] [-25,-35] [1] [8]
#MAP_POSITION= 182,100 [1,1] [0,0] [-25,-35] [1] [8]
}

{
#NAME= Austro-Hungarian Naval Mutiny At Pola
#POPUP= <<TAG_38>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[51,75]
;Set link value to always trigger (dummy value)
#LINK= 17[1]
#COUNTRY_ID= 112
#FLAG_ID= 8
#TRIGGER= 25
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Naval units at Pola
#CONDITION_POSITION= 175,94 [0,0] [1,1] [1] [8]
#CONDITION_POSITION= 174,95 [0,0] [1,1] [1] [8]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 175,94 [1,1] [0,0] [-25,-35] [1] [8]
#MAP_POSITION= 174,95 [1,1] [0,0] [-25,-35] [1] [8]
}

{
#NAME= Austro-Hungarian Naval Mutiny At Pola
#POPUP= <<TAG_38>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[76,100]
;Set link value to always trigger (dummy value)
#LINK= 17[1]
#COUNTRY_ID= 112
#FLAG_ID= 8
#TRIGGER= 25
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Naval units at Pola
#CONDITION_POSITION= 173,93 [0,0] [1,1] [1] [8]
#CONDITION_POSITION= 173,94 [0,0] [1,1] [1] [8]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 173,93 [1,1] [0,0] [-25,-35] [1] [8]
#MAP_POSITION= 173,94 [1,1] [0,0] [-25,-35] [1] [8]
}

{
#NAME= French Army Mutinies
#POPUP= <<TAG_6>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 2[1]
#COUNTRY_ID= 45
#FLAG_ID= 40
#TRIGGER= 4
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 151,84 [20,20] [0,0] [-25,-35] [2] [40]
}

{
#NAME= French Army Mutinies
#POPUP= 
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 1
#AI= 4
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 2[1]
#COUNTRY_ID= 45
#FLAG_ID= 40
#TRIGGER= 4
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 151,84 [20,20] [0,0] [-15,-25] [2] [40]
}

{
#NAME= Italian Army Desertions
#POPUP= <<TAG_7>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 3[1]
#COUNTRY_ID= 45
#FLAG_ID= 59
#TRIGGER= 3
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 169,95 [20,20] [0,1] [-10,-25] [2] [59]
}

{
#NAME= Russian Army Mutinies
#POPUP= <<TAG_8>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 4[1]
#COUNTRY_ID= 45
#FLAG_ID= 97
#TRIGGER= 4
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 221,65 [35,35] [0,1] [-10,-25] [2] [97]
}

{
#NAME= Austro-Hungarian Desertions
#POPUP= <<TAG_9>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 7[1]
#COUNTRY_ID= 97
#FLAG_ID= 8
#TRIGGER= 2
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 179,86 [35,35] [0,1] [-10,-25] [1] [8]
}

{
#NAME= The Austro-Hungarian Army Collapses In Defeat
#POPUP= <<TAG_10>>
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 27[1]
#COUNTRY_ID= 112
#FLAG_ID= 8
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 179,86 [75,75] [4,8] [-10,-25] [1] [8]
}

{
#NAME= Entente Forces Besiege Metz
#POPUP= <<TAG_11>>
#IMAGE= 
#SOUND= battle9.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 651[1]
#COUNTRY_ID= 40
#FLAG_ID= 45
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Five Entente units within one tile of Metz
#CONDITION_POSITION= 160,84 [1,1] [5,5] [2] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 160,84 [0,0] [0,0] [-3,-8] [1] [0]
}

{
#NAME= Russian Forces Besiege Königsberg
#POPUP= <<TAG_12>>
#IMAGE= 
#SOUND= battle9.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 652[1]
#COUNTRY_ID= 97
#FLAG_ID= 97
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Three Russian units within one tile of Konigsberg
#CONDITION_POSITION= 187,68 [1,1] [3,3] [2] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 187,68 [0,0] [0,0] [-3,-8] [1] [0]
#MAP_POSITION= 188,68 [0,0] [0,0] [-3,-8] [1] [0]
#MAP_POSITION= 186,68 [0,0] [0,0] [-3,-8] [1] [0]
}

{
#NAME= Russian Forces Besiege Lemberg
#POPUP= <<TAG_13>>
#IMAGE= 
#SOUND= battle9.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 420[1]
#COUNTRY_ID= 97
#FLAG_ID= 97
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Five Russian units within one tile of Lemberg
#CONDITION_POSITION= 194,82 [1,1] [5,5] [2] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 194,82 [0,0] [0,0] [-5,-10] [1] [0]
}

{
#NAME= Russian Forces Besiege Przemyśl
#POPUP= <<TAG_14>>
#IMAGE= 
#SOUND= battle9.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 421[1]
#COUNTRY_ID= 97
#FLAG_ID= 97
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Four Russian units within one tile of Przemyśl
#CONDITION_POSITION= 191,82 [1,1] [4,4] [2] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 191,82 [0,0] [0,0] [-5,-10] [1] [0]
}

{
#NAME= Russian Forces Besiege Kraków
#POPUP= <<TAG_15>>
#IMAGE= 
#SOUND= battle9.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 422[1]
#COUNTRY_ID= 97
#FLAG_ID= 97
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Four Russian units within one tile of Przemyśl
#CONDITION_POSITION= 186,81 [1,1] [4,4] [2] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 186,81 [0,0] [0,0] [-5,-10] [1] [0]
}

{
#NAME= German Forces Besiege Novo-Georgievsk
#POPUP= <<TAG_16>>
#IMAGE= 
#SOUND= battle9.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 653[1]
#COUNTRY_ID= 45
#FLAG_ID= 45
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Four Central Powers units within one tile of Novo-Georgievsk
#CONDITION_POSITION= 187,75 [1,1] [4,4] [1] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 187,75 [0,0] [0,0] [-5,-10] [2] [0]
}

{
#NAME= German Forces Besiege Verdun
#POPUP= <<TAG_17>>
#IMAGE= 
#SOUND= battle9.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 654[1]
#COUNTRY_ID= 45
#FLAG_ID= 45
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Five Central Powers units within one tile of Verdun
#CONDITION_POSITION= 157,83 [1,1] [5,5] [1] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 157,83 [0,0] [0,0] [-3,-8] [2] [0]
}

{
#NAME= German Forces Besiege Belfort
#POPUP= <<TAG_18>>
#IMAGE= 
#SOUND= battle9.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 655[1]
#COUNTRY_ID= 45
#FLAG_ID= 45
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Four Central Powers units within one tile of Belfort
#CONDITION_POSITION= 160,88 [1,1] [4,4] [1] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 160,88 [0,0] [0,0] [-3,-8] [2] [0]
}

{
#NAME= Revolution In Portugal! Major Sidonio Pais Becomes President
#POPUP= <<TAG_19>>
#IMAGE= pais1.png, pais2.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#FLAG_ID= 87
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1917/12/05
;Set variable conditions:
; 1st Line - Portugal politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 87 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 128,108 [1,1] [2,4] [0,0] [2] [87]
#MAP_POSITION= 127,108 [3,4] [1,3] [0,0] [2] [87]
#MAP_POSITION= 130,103 [1,1] [0,2] [0,0] [2] [87]
#MAP_POSITION= 129,103 [2,2] [0,2] [0,0] [2] [87]
}

{
#NAME= Portuguese Sailors Rise Against The Government
#POPUP= <<TAG_20>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#FLAG_ID= 87
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1918/01/10
;Set variable conditions:
; 1st Line - Portugal politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 87 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 128,108 [1,1] [1,4] [0,0] [2] [87]
#MAP_POSITION= 127,108 [3,4] [2,4] [0,0] [2] [87]
}

{
#NAME= Mutinies Break Out In The Portuguese Expeditionary Force
#POPUP= <<TAG_21>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to trigger
#GV= 1[1,33]
;Set link value to always trigger (dummy value)
#LINK= 105[1]
#COUNTRY_ID= 45
#FLAG_ID= 87
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1918/04/01
;Set variable conditions:
; 1st Line - Portugal politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 87 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 151,84 [25,25] [1,3] [-25,-50] [2] [87]
#MAP_POSITION= 208,126 [35,35] [1,3] [-25,-50] [2] [87]
#MAP_POSITION= 175,103 [15,15] [1,3] [-25,-50] [2] [87]
}

{
#NAME= Mutinies Break Out In The Portuguese Expeditionary Force
#POPUP= <<TAG_21>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to trigger
#GV= 1[34,66]
;Set link value to always trigger (dummy value)
#LINK= 105[1]
#COUNTRY_ID= 45
#FLAG_ID= 87
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1918/04/15
;Set variable conditions:
; 1st Line - Portugal politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 87 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 151,84 [25,25] [1,3] [-25,-50] [2] [87]
#MAP_POSITION= 208,126 [35,35] [1,3] [-25,-50] [2] [87]
#MAP_POSITION= 175,103 [15,15] [1,3] [-25,-50] [2] [87]
}

{
#NAME= Mutinies Break Out In The Portuguese Expeditionary Force
#POPUP= <<TAG_21>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to trigger
#GV= 1[67,100]
;Set link value to always trigger (dummy value)
#LINK= 105[1]
#COUNTRY_ID= 45
#FLAG_ID= 87
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1918/04/30
;Set variable conditions:
; 1st Line - Portugal politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 87 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 151,84 [25,25] [1,3] [-25,-50] [2] [87]
#MAP_POSITION= 208,126 [35,35] [1,3] [-25,-50] [2] [87]
#MAP_POSITION= 175,103 [15,15] [1,3] [-25,-50] [2] [87]
}

{
#NAME= Italian Frogmen Strike At Austro-Hungarian Ports (1)
#POPUP= <<TAG_22>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 301[1]
#COUNTRY_ID= 59
#FLAG_ID= 59
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 173,92 [0,0] [3,5] [0,0] [1] [0]
}

{
#NAME= Italian Frogmen Strike At Austro-Hungarian Ports (2)
#POPUP= <<TAG_22>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 301[1]
#COUNTRY_ID= 59
#FLAG_ID= 59
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 174,95 [0,0] [3,5] [0,0] [1] [0]
}

{
#NAME= Italian Frogmen Strike At Austro-Hungarian Ports (3)
#POPUP= <<TAG_22>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 301[1]
#COUNTRY_ID= 59
#FLAG_ID= 59
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 175,94 [0,0] [3,5] [0,0] [1] [0]
}

{
#NAME= Italian Frogmen Strike At Austro-Hungarian Ports (4)
#POPUP= <<TAG_22>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 301[1]
#COUNTRY_ID= 59
#FLAG_ID= 59
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 178,98 [0,0] [3,5] [0,0] [1] [0]
}

{
#NAME= Italian Frogmen Strike At Austro-Hungarian Ports (5)
#POPUP= <<TAG_22>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 301[1]
#COUNTRY_ID= 59
#FLAG_ID= 59
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 180,99 [0,0] [3,5] [0,0] [1] [0]
}

{
#NAME= Italian Frogmen Strike At Austro-Hungarian Ports (6)
#POPUP= <<TAG_22>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 301[1]
#COUNTRY_ID= 59
#FLAG_ID= 59
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 183,100 [0,0] [3,5] [0,0] [1] [0]
}

{
#NAME= Austro-Hungarian Saboteurs Strike At Italian Ports (1)
#POPUP= <<TAG_23>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 701[1]
#COUNTRY_ID= 8
#FLAG_ID= 8
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 171,94 [0,0] [3,5] [0,0] [2] [0]
}

{
#NAME= Austro-Hungarian Saboteurs Strike At Italian Ports (2)
#POPUP= <<TAG_23>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 701[1]
#COUNTRY_ID= 8
#FLAG_ID= 8
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 174,98 [0,0] [3,5] [0,0] [2] [0]
}

{
#NAME= Austro-Hungarian Saboteurs Strike At Italian Ports (3)
#POPUP= <<TAG_23>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 701[1]
#COUNTRY_ID= 8
#FLAG_ID= 8
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 182,105 [0,0] [3,5] [0,0] [2] [0]
}

{
#NAME= Austro-Hungarian Saboteurs Strike At Italian Ports (4)
#POPUP= <<TAG_23>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 701[1]
#COUNTRY_ID= 8
#FLAG_ID= 8
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 180,105 [0,0] [3,5] [0,0] [2] [0]
}

{
#NAME= Austro-Hungarian Saboteurs Strike At Montenegrin Ports
#POPUP= <<TAG_24>>
#IMAGE= 
#SOUND= explosion3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 701[1]
#COUNTRY_ID= 8
#FLAG_ID= 8
#TRIGGER= 1
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 3rd Line - Montenegro politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 101 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 183,100 [0,0] [3,5] [0,0] [2] [0]
}

{
#NAME= Morale Plummets In The Austro-Hungarian Army
#POPUP= <<TAG_25>>
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 704[1]
#COUNTRY_ID= 112
#FLAG_ID= 8
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/12/31
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 179,86 [30,30] [0,1] [-80,-100] [1] [8]
}

{
#NAME= First Russian Revolution: Fighting Breaks Out In Petrograd
#POPUP= <<TAG_26>>
#IMAGE= Petrograd_Fighting.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 14[1]
#COUNTRY_ID= 45
#FLAG_ID= 97
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 206,52 [2,3] [1,3] [-25,-50] [2] [97]
}

{
#NAME= Second Russian Revolution: Russian Army Morale Is Reduced (1)
#POPUP= <<TAG_27>>
#IMAGE= Russian_Deserters.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 9[1]
#COUNTRY_ID= 45
#FLAG_ID= 91
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 221,65 [35,35] [0,1] [-30,-60] [2] [97]
}

{
#NAME= Second Russian Revolution: Central Powers Units Are Affected
#POPUP= <<TAG_28>>
#IMAGE= Russian_German_Fraternisation.png
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 9[1]
#COUNTRY_ID= 112
#FLAG_ID= 91
#TRIGGER= 20
#SEASON_FLAG= 0
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 221,65 [35,35] [0,1] [-25,-50] [1] [0]
}

{
#NAME= Ottoman Forces In The Caucasus Suffer From The Winter
#POPUP= <<TAG_29>>
#IMAGE= 
#SOUND= silent.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#FLAG_ID= 111
#TRIGGER= 75
#SEASON_FLAG= 4
#DATE= 1914/08/01
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;condition position
#CONDITION_POSITION= 230,105 [3,3] [1,1] [1] [79]
;Source of strength/morale loss for units of 'alignment' in range
#MAP_POSITION= 230,105 [3,3] [0,1] [-30,-60] [1] [79]
}






